


The nDisplay Root Actor is an instance of the nDisplay Config Asset in the level, and is created by dragging the nDisplay Config Asset into the level. The nDisplay Config Asset defines the relationship between the computers in the nDisplay cluster and the topology of the LED volume. Virtual Production Utilities: Utility plugins useful for Virtual Production. Timed Data Monitor: Utilities to monitor inputs that can be time synchronized. Switchboard: Application for launching instances of Unreal, nDisplay nodes, and other Virtual Production devices in a multi-user session. Remote Control Web Interface: Provides a remote web interface and UI builder for remotely controlling the Editor. Remote Control API: A suite of tools to control the Engine remotely through a REST API, WebSockets, and C++. OSC: Provides functionality to send and receive OSC messages between remote clients or applications. OpenColorIO (OCIO): Provides support for OpenColorIO. NDisplay Support for Level Snapshots: Enables support for saving and restoring nDisplay Root Actor properties with Level Snapshots. NDisplay: Unreal Engine's technology for rendering on multiple displays. Media Framework Utilities: Utility plugins related to live video, timecode, and genlock on SDI capture cards. Multi-User Editing: Multiple editors can be in a shared session. Live Link XR: Unreal Engine's API for ingesting live data from XR devices, such as Vive Trackers. Live Link Over nDisplay: The primary node receives Live Link data and redistributes the tracking data in an efficient and synchronized manner. Live Link: Unreal Engine's API for ingesting live data, such as motion capture and camera tracking. Level Snapshots: Store alternative layouts for convenient, non-destructive variations of the current level with filtering abilities. ICVFX: A plugin that enables a base suite of in-camera VFX plugins. The example project and levels automatically enable the necessary plugins, provide helpful blueprints, configure additional settings, and include sample configuration files.Īja or Blackmagic Media Player: Provides support for SDI capture cards.Ĭamera Calibration A tool for creating lens distortion profiles and nodal offsets.Ĭolor Correct Regions: Color correction and shading constrained to a volume. For starting with a clean setup, use EmptyStage as the base for your project. For learning about in-camera VFX with Unreal Engine, open the Main level. In the example project, under Content > Maps, there are two levels, Main and EmptyStage. Launch Unreal Engine and open the In-Camera VFX Example project. Specify the location on your machine to save the project and select Create. In the Learn tab, find the In-Camera VFX Example project. The easiest way to set up an in-camera VFX project is to use the In-Camera VFX Example project. Have a green screen inner frustum with chroma key markers that can be toggled on.īe able to launch all clustered nodes and test on set. Have a real-time camera tracking system integrated via Live Link XR. Have an inner and outer frustum for in-camera VFX. Have a synchronized cluster of nDisplay nodes. This Quick Start page shows the process of setting up a project in Unreal Engine to work with in-camera VFX. Step 10 - Apply OpenColorIO Configuration Step 7 - Enable Green Screen and Chroma Key Step 6 - Use Live Link for Camera Tracking Step 4 - Launch Your Project with Switchboard Step 3 - Define the LED Screens in Your Project Step 1 - Set up Your Project for In-Camera VFX
